Violence in Video Games: Can we get real?

It’s a topic that gamers want to dismiss. “Not us!” We scream. After all, we just play games for fun. It’s just a hobby, one that has never influenced our behavior. But whether you or I are personally driven to violence by entertainment media consumption isn’t at issue here. I get it, 99.9% of all gamers are generally decent human beings. A small percent of the population, unfortunately, have a predisposition to violence, gamers included. And some of those people could be triggered by media influences. Yes, that includes video games.

The chicken or the egg

As America continues to face gun violence unparalleled to the rest of the world, the obvious culprit here is the extreme access to guns. Politicians are quick to point to ANY other reason besides the sheer number of guns, as well as the heavy artillery guns that are available for Americans to purchase without much resistance.

It’s a video game problem, a mental health problem, a parenting problem. Umm? What about the fact that guns outnumber people in the United States?

The truth is so simple, and I really have to question the common sense of elected officials. Remove the guns, remove the catastrophic injury.

Sadly, guns are deeply engrained in American culture, and they are pervasive. They helped us gain independence from England, gave us courage to pursue uncertain land wars, and even hold a prestigious place in our Constitution. Number 2 of the Amendments, not bad.

What our forefathers perhaps could not foresee, is that owning a gun isn’t a right, it is a privilege. And, I’d go so far as to say that just because someone is born in a certain country does not give that person right to carry a firearm! Seriously, this whole birthright bullshit needs to go. This is a fundamental flaw of our Constitution, an Amendment that needs amended. Here, I’ll do it.

“All (wo)men have the privilege to bear light arms, assuming they are mentally and physically capable of doing so. With annual checks on said health.”

Would any American in their right mind(funny, that’s what this boils down to,) give any pause to this phrase taking the place of our current 2nd Amendment? I don’t like the idea that anyone can buy a gun, and so easily. Neither should you. Show me a politician who opposes, and I’ll show you a politician no longer fit to serve office.

Yes, this is a gun problem, a clerical problem, even. Not an entertainment media problem, exclusively. But…

Entertainment Media should not be let off the hook.

The violence in video games IS REAL! It’s extravagant and over the top, feels real, and puts players in control of people firing weapons that also feel real. Many games are violent to a degree, but the level of realism and the mature nature of those shooting games cannot be dismissed, and they deserve scrunity. Not for the results of mass shooting, but because… And this might piss you off… They are completely unnecessary and have the potential to do more harm than good.

Seriously ask yourself, could you live without your Call of Duty or Battlefield? Odds are, yes. I enjoy a good realistic shooter from time to time, but I could easily go without.

Before you get up in arms completely, understand that I do not lump all violent games into the the same category. Not every game that’s a shooter is also realistically violent(Overwatch, Halo, Splatoon.) On the same hand, there are tons of over-the-top games that aren’t shooters that are excessively violent. (Devil May Cry, MadWorld, Ninja Gaiden.)

What’s the point? Leave the shooters that are clearly placed in fiction alone. And, since we are talking about gun violence, I think the realistic shooters should probably be getting some attention. After all, they are giving players control of wild, fantastical scenarios, but scenarios that feel very real. The truth is that these game companies are pandering to a deep belief by many Americans that guns are a right, and guns are awesome. I mean, what could be better than shooting a Nazi in the face point blank? The more gunfire there is, the more explosions, the more deaths, the better. Fantasy as it may be, if we don’t move away from glorifying gun violence in America, it will always be an uphill battle. Video games can help make that change by not pandering to those deep seeded beliefs.

Let’s Change the narrative

It isn’t just video games. Movies are perhaps the bigger culprit in the entertainment media realm, pumping out gun-toting hero movies for decades. Yeah, the movies are entertainment, I get it, but they only further embed in the minds of consumers that guns are cool or awesome. There’s a reason why movies, like Die Hard and Scarface are considered classics. A lot of it is because of the action and violence. A realistic war movie, which can definitely be done tastefully, and has been, still glorifies the hero with the gun. Even if that’s a faithful recreation of American history, it’s still furthering the idea that guns win.

I think it would be naive to suggest there isn’t a connection between gun violence in movies and video games and gun violence in real life. It’s hard to pinpoint where the violence comes from, or how much blame each deserves, but does it matter? No matter which is causing which, does it really matter? I quote a line from the new Avett Brothers song, Bang Bang: “If I never hear gunfire again, I’ll be fine.”

When I heard this line, I deeply agreed. My heart aches for a time where I don’t worry about something happening to me, or to ones I love. So I suggest, why can’t game developers and movie studios be some of the first to say no to guns in their medium? Would I miss it? I don’t think so. Like it or not, the entertainment industry, including video games, can easily help change the culture of guns in America. The only question becomes, who has the courage to balk at the money, to create new types of games and movies? Who will be the first to stand up and do it?

In Conclusion

Guns have a place in American history, and I’m not suggesting to take away your guns. What I’m suggesting is that entertainment media use its long, extended reach to consumers and be responsible. Be the change that this country seeks. We can’t rely on the slow moving political world, be we can invoke real change from the outside. I will do my part. I will not be purchasing a movie ticket for realistic violence films, or buying realistically violent video games. Can I live without them? If I never hear gunfire again, I’ll be fine. If the heads of these companies can’t see the influence they have, maybe we can speak with our wallets. Bless you all, and be well.

SteamWorld Quest: Hand of Gilgamech Review

Quick Review:

A masterpiece in game design, SteamWorld Quest: Hand of Gilgamech is the best card based battle rpg ever made.

The interesting thing about adventure card based turn battle video games is, there aren’t as many as you’d think. Those that are out there are so few and far between, and it’s fair to wonder why? The concept feels simple enough. Draw a card from a deck on each turn, see it play out, and wait for the opponent’s response. Deck building strategy games, like Hearthstone or Gwent, though similar in style, usually don’t include traditional turn based adventure RPG elements. So when reviewing a game like SteamWorld Quest, there isn’t a whole lot to pull on from past experience. And maybe that’s what makes it so special. From beginning to end, the game offers something that feels different, new, and well executed. At least from my experience, it’s not such an easy task for developers to find the perfect mix of difficulty, skill, luck, and to make each battle fun enough for the player to not get burned out on the system. SteamWorld Quest’s approach of deck building and combat is refreshing and never feels dull. Mix in an extremely like-able cast and an excellent rpg leveling system, and the game sky-rockets to the top of the list for releases in 2019 so far.

The most obvious comparisons for SteamWorld Quest would be Baten Kaitos and Paper Mario: Color Splash. When Paper Mario: Color Splash was shown for the Wii U, a lot of fans, including myself, saw some real potential of what might be. But really, it didn’t meet my personal expectations in part because of how easy it is, and it just didn’t feel that interesting using the cards in battle. I have never played the Baten Kaitos games, but from watching a few gameplay videos, I can say that SteamWorld Quest is probably in the same realm in terms of battle, though it distinguishes itself. Now, let’s get into some of the specifics of the game!

I am not a huge SteamWorld nerd, but from what I understand, the opening cutscene will show off some sort of timeline placement for the game in the universe. So maybe those with a better understanding of the story in the games can fill me in on that!

SteamWorld Quest follows a group of protagonists set off on an unexpected adventure. Armilly, the knight character and aspiring guild member, begins her story in search of a rare mushroom with her best friend, Copernica. Copernica, the alchemist, would like to use the mushroom for it’s medicinal purposes. Armilly’s intention is to impress the Guild Heroes so she can join their rank. After finding the mushroom, they return home to find their village set ablaze, with an unknown force called The Void intent on capturing all of the Guild Heroes in the town. It is soon learned they are the hand of The Dark Lord. And so, an unexpected story of heroism and peril ensues.

Armilly is a really cute, and maybe a bit naive, character who chooses to narrate her own adventures from time to time. This is a really small detail that the developers, Image & Form, added to the dialogue, but immediately, Armilly’s narrations add comedic relief while also portraying her as someone who seeks her own sense of heroism. This is a really important progression for her character throughout the game, and it’s a clever way to introduce it to the player.

“After friendly banter, our heroes decided to cast aside their weariness to instead follow this new lead.”

Armilly, SteamWorld Quest

Armilly also will quote from a book, the Heroes Handbook, which she carries with her, this too is important to the story. Gilgamech, the hero that banished evil, is Armilly’s biggest inspirtation, and she will reference that as each chapter plays out.

Accompanying Milly on her journey is her best friend, Copernica, and later their friend Galleo.

Copernica is the alchemist of the group. She’s level headed and not so gung-ho on what’s transpiring. She will often attempt to talk Armilly out of her recklessness and offer a different solution. The dialogue exchanges between these two, and really all the characters, are smart and witty. Copernica went to the local alchemist academy and had some problems while she was there. Her arc is focused on her time there, where things maybe didn’t work out as she had hoped.

Galleo lives in his mom’s basement, reluctant to leave home, happy to be the hermit and work on his inventions. His arc revolves around this, and what starts as a running joke becomes more personal as the story progresses. He acts mostly as a healer in battle, more on that later though.

Two other playable characters, though three in total, will join them on their journey through the world, each with contributions to the team and to the story.

Orik is the old companion and partner of the fabled hero Gilgamech. He brings a sense of zen to the group, always offering focused advice or an inspiring word. He has an array of different masks that influence how he battles.

Last we have the twin siblings, Tarah and Thayne. These two add a cool element to battle, as they each have different types of attacks, one with physical damage and one with arcane magic. Their story is a bit sad, having been raised in an orphanage, which has influenced them to become the thieves.

As you might expect, things aren’t as they seem, and events quickly unravel amidst the twists and turns of their adventure, as the heroes try to stop The Dark Lord from bringing the evil back that Gilgamech banished long ago.

The character’s stories unfold in text bubbles with a mumbling noise accompanying the text from the character that’s speaking. The sounds the character make during the dialogue will be familiar to many gamers from the N64 era, I’m sure. These sounds are also generated in battle, which some of them are just fun to hear. Galleo has this happy grunt sound he makes with each buff or healing action, and I can’t imagine playing the game without that noise.

The game is presented with beautifully hand-drawn artwork. Each character design is unique and creative, and the landscapes and maps of the world are beautiful. Though not super detailed or complex, they are clean and fitting for the game. Enemy design is excellent, though maybe not as varied as I would personally like for a game like this, as enemy assets are re-used with different skins fairly often. This is an extremely common practice, especially for rpgs, so it isn’t too much to gripe about. Still, I’d appreciate a handful more unique enemies to fight in the 20-25 hour+ adventure.

If I may gripe for a moment, it would be because each area, where you traverse a labyrinth type level to progress the story, feels a little…samey. Maybe not aesthetically, but just in terms of how the levels play out. Basically, you just travel through a very similar dungeon or map while fighting enemies and looking for loot until a boss fight at the end. Perhaps I’m selling the design a bit short though, because there are some puzzles to solve and moving through the maps never gets old, persay, it’s just that it becomes a bit predictable. This is the direction the developers chose, and while it’s not inherently bad, it can get repetitive. Rinse, Wash, Repeat. Searching for chests that contain items, gold, and new cards never really gets old though, nor does fighting enemies, but there isn’t much variety or surprises in the overworld… Except for a duck mini boss which was, actually yeah, that did surprise me.

Now, let’s get into the absolute best part about SteamWorld Quest.

The battle system is FREAKING AWESOME!! Remember how I spoke of how the card battle system for Paper Mario: Color Splash didn’t really feel that good, and it wasn’t fulfilling to battle? Scrap all that with SteamWorld Quest. The battle system is engaging, difficult, strategic, and so smartly instituted by Image & Form. It is flawless in my opinion, one of the most perfectly crafted systems ever created. Let’s get into the details.

The basics of battle come down to a 24 card deck, 8 cards for each character. You can only have three fighters in your battle party at a time, and finding the right mix of characters and cards is a big part of finding success in the game. Each character has a mix of cards they can choose from, but again, only 8 can be selected at a time to take into battle. It’s important to consider what type of card you are adding to your character, because sometimes you will want a certain type to help your team.

Once in battle, you’ll be given a choice of 7 random cards to begin each fight and 17 will be in your pull pile. You can choose to swap out two cards each turn, but you will not be able to use those cards until the next card shuffle, which happens when all 17 in your pull pile have been put into the playable cards. Moving on.

There are four types of cards, and now, my students, I will teach you about Steam Pressure.

First, we have your standard attack/buff/debuff card. These cards don’t use Steam Pressure, no no no. They actually add Steam Pressure(or SP, from here on) to your team. You’ll notice a horizontal line of gear shapes at the top of the screen that will fill as you use these standard cards.

Next are the skill cards, or ones that use SP. These range from 1 SP to…I believe there is one card that uses 5 SP at a time, but most max out at 4 SP. There is a number in the top right corner of the card that shows how much SP it will cost to use that card. Cards with more SP tend to be more powerful, but you won’t be able to use them without SP, which you have to build up with the common cards. Something for you to keep in mind.

We also have cards that don’t use any SP, but they also don’t add any SP to your gauge. These cards have a number 0 in the right hand corner, and while you might think loading up on them is a good strategy…well, ya know what, maybe it is!

Last are cards with an X on them, and these can be used at any time, but their power is based on the amount of SP you have built up. Use them when your Steam Guage is full, to devastating effect, or use them when empty to finish off a hero combo. Again, it’s all up to you how you want to play the game and what strategies to employ.

Experimenting with different deck builds for each character is really great, and what’s awesome about SteamWorld Quest is that you can change how each character plays based on their deck build. Want Copernica to be your attacker? Load her up with spells and damage cards. Or would you rather her be a standard alchemist, meant to help the team but deal little damage? Adjust your deck so she can utilize that skill-set. All 5 playable characters have around 25 cards to choose from by the end of the game, and with only 8 in each build, it’s really easy and fun to experiment with different play styles. This is one of the most interesting parts of the game, because I’m not even joking when I say each character can feel like 2 or 3 different types of fighters based on their deck build. It is absolutely brilliant game design, but it doesn’t even stop there.

Your team can pull off combos in battle. There are two different types, but the most common one is using three cards in a row on your turn from the same character. This is where strategy comes into play, because when you activate this character combo, the same character will automatically play a 4th card. The effect of this card varies widely from character to character, and it can also change based on what weapon you have equipped for that character. Oh, I haven’t even touched on that. Yeah, while you are at the merchant, you can buy new weapons, so don’t forget to do that when you get enough coins. Each weapon offers one of at least 3, perhaps 4 different combo cards for the character. For example, Armilly has a combo card called ‘Lacerate,’ which will do a small amount of damage to an enemy, but also inflict Bleed. Anytime that enemy does an action for the next few rounds they will take residual damage. This is just one example! There are lots of options for your play style, from healing for your team, defense up, a shield for the whole party, or element attacks. Will you mix and match who plays the cards, or choose to go for the character specific combo? It’s completely up to you how you want to approach a battle.

Can I catch my breath for a second? NO, because there is another type of combo, one that can be activated between two characters. If the strategy of the game wasn’t already enough, you can build decks around these combos. Several cards, usually 2 or 3 per character, have the option to activate this combo. A little picture of which character the card can interact with will be shown on the bottom of the card. One such card of Copernica’s, when used after a card played by Galleo, grants healing to the entire team. Galleo and Armilly have a card where Armilly adds to Galleo’s attack power for the card. The combo card must always be played after the activation card for the combo to take place, so keep that in mind. Not every character has a combo card with every other character, so picking your active party around these can also be a good way to build a deck and a team.

Ok. So, battles take place with these cards, and after your turn the enemy gets to act. They use cards in the same way, though they can’t use combos. They will use attack or defense cards, or maybe they’ll use a buff or debuff. Standard buffs include Physical Strength Up, Defense Up, Dodge Up, Element Attack Up, etc.. Standard debuffs include Poison, Defense Down, Magic Down, Blind, Bleed, Element Attack Down, etc.. You’ll find strategies with your deck build based on some of these types of cards, too. For example, Galleo has a Poison card which is really useful, so I almost always had it in his deck. These are things you’ll want to consider and try out as you get a hang of the deck building.

What feels almost like an afterthought, you can also play item cards to heal, revive, or cure your team of debuffs. These cards can be found in chests or from winning battles, or bought at the vendor. Sometimes you’ll need to stock up on these for some of the more difficult boss fights or if your team isn’t leveled high enough.

Your team will add more cards by finding chests and buying new cards from the vendor, or from important story moments. You can craft new cards from the merchant too, these you won’t find anywhere else in the world, so check in with the traveling vendor often. On top of this, some cards can be enhanced to make them even more powerful. You’ll need gold and items that you receive from winning battles in order to upgrade and craft new cards. And, one last thing. Cards will also have a standard, passive upgrade in damage and effectiveness as your characters level up. So if you like using a specific card it will always keep its usefulness. That’s not to say you won’t find better cards, but even the initial cards in your character decks will have a use, if you choose, late in the game.

Should we recap?

  • Steam Pressure – Build your decks around cards that add/use SP
  • Combos – Set your party and your deck around cards that can interact with one another
  • Buff/Debuffs – Keep in mind what the enemy cards do and build your deck around those.
  • More cards to try out as you progress, old cards still have use as you level up.

I found nice deck builds that I had success with, but in reality you will find a deck that probably looks nothing like mine and you will crush with it! I switched up my party and cards often, because frankly, it’s really fun. That’s what is so wonderful about this system, it can cater to so many different types of players. With a little experimenting, you’ll find a play style that suits you before you know it.

Before I move on from the battle system, I should probably mention that there are three difficulty levels that the player can choose from, and I would suggest the normal setting for a good challenge. The most difficult setting is for advanced players that want a very difficult experience, and the low setting is for someone not all that interested in a challenging experience. I found the middle setting to be perfect. Still difficult if you don’t have a proper deck and/or party build, but not so difficult to feel unfair.

Screenshots

Let’s take a break and peruse some screenshots.

More to Love

Up for a challenge? Later in the game you can unlock an arena style battle challenge where your team can earn gold, items, and new cards. The cool part about this mode is that there are different scenarios to overcome. One example is that your entire team is poisoned throughout all the battles(up to 10 straight without stopping,) and cannot be cured. This adds even more strategic elements and will make the player build decks around this debuff. Again, this mode, like all the battles in this game, is stellar.

The soundtrack for the game is excellent. It has this very heroic and adventurous feel, but also playful. It is often driven by a violin and piano, and it’s just really well done. The battle music and boss music is recycled throughout the game and each area has a unique track or two, and really, it’s a little difficult to put into words how well the soundtrack suits the game, but here is an example.

Merchant

This is the merchant track, and I don’t know, it is just so fitting to the theme of the entire game, and that is an extremely focused theme throughout. Heroism, adventure, with a hint of playfulness. It’s wonderful. I think the soundtrack elevates the game to an even higher standard, and that is something that, on top of all the other great things about the game, was the final piece of the puzzle for me when considering what score to award SteamWorld Quest: Hand of Gilgamech.

If you haven’t noticed by now, I love SteamWorld Quest: Hand of Gilgamech. The characters are great, so well designed. The story is fairly engaging and has some very “real” moments as the characters unlock the mysteries of their situation and their battle against the Dark Lord and the Void army. I am intentionally being vague with the story though, as not to spoil anything. It ends in an epic battle that for me lasted 67 turns on normal difficulty! Even standard battles feel difficult in this game, and I love a game that makes you work a little bit for the glory. The soundtrack, though maybe a bit understated, is wonderful, and enstills the player with the theme of the game, Heroism. The repetition in the enemy design and overall style of the different areas and overworld are my only real gripes, and they are small.

The deck building card system in SteamWorld Quest is one of my favorite battle systems in all of gaming. It can’t be overstated, Image & Form have something so special in this system, so organic, it comes together in a way that works on all fronts. There are no flaws in the deck building, the team building, Steam Pressure, the leveling up, the weapons and items, the management and pacing of funds. The cards have tons of variety that allow the player to pick and choose a suitable play style. Battles are balanced and almost always offer a challenge, even common enemies can cause some problems. I can say this without hesitation, the card system in SteamWorld Quest is perfect. I don’t see any way it could get any better.

I think this game is so good, exceptional, really, that I would recommend it to anyone. It is the type of game that transcends preferences, in my opinion, one that should be experienced not just by rpg lovers, not just by indie fans. It is a game that shouldn’t be missed, a generational achievement that pushes and expands the card battle genre into new territory. It is excellence that is rarely seen, the best Battle Card RPG ever made, probably, and has “Instant Classic,” written all over it.

Nintendo Nation…is in Love… and gives it 10 Heroic Strikes out of 10

Saints Row: The Third – The Full Package releasing May 10th

A new trailer from Deep Silver has revealed when Saints Row: The Third will be releasing on the Nintendo Switch. The Full Package includes features such as online and local multiplayer and some two DLC sets. Get caught up on the open world adventure with the trailer, and read on for more details:

Saints Row®: The Third™ – The Full Package is the definitive release of one of gaming’s most beloved entries, playable on a Nintendo system for the first time ever with new features for Nintendo Switch™.

Key Features:

• City of Sin – Disrupt and dismantle the Syndicate stranglehold on weapons, cybercrime, and sex trades.  Discover the secrets of Steelport, where there is action on every street corner, for better or, more likely, worse.

• Weapons of Crass Destruction – It’s one thing to defeat your enemies.  It’s another to humiliate them.  Hover jets, human cannonball cars and sex-toy warfare are all part of the fun. 

• Crazy Character Customization – Create the most outlandish characters every seen, from washed-up celebrities to naked ninja pirates.  Inside every sinner, there is a Saint.  Who will you become?

• Portable Over The Top Co-op – Fly solo, or play online with a homie and for the first time – two players can play side to side via online or local multiplayer.  Give naked skydiving a try, landing in your partner’s flaming pickup as you make a suicide run toward a heavily armed Syndicate brothel.  Steelport is more fun with a friend.

• The Full Package – Includes all three mission packs and more than 30 DLC items.  All previously released content is included on the game card.*

* Two DLC packs – the Bloodsucker Pack and the Unlockable Pack, have been omitted for game balance and improvement based on feedback.

Saints Row: The Third – The Full Package releases for the Nintendo Switch on May 10th.

Huge fan made Legend of Zelda map/castle made in Minecraft

Nintendo of Japan’s Twitter account has posted the footage of the Legend of Zelda inspired castle. The amount of detail is impressive. The castle was made by a group called Team Kyo, which recreates real world buildings in Minecraft.

Awesome.

Arc System Works and Wayforward partnering for ‘River City Girls’

A partnership has been struck between Wayforward; makers of Shantae and Mighty Switch Force, and Arc System Works; known for River City, Blazblue, and other fighting games. Though details are scarce, the new title will focus on a female protagonist in the River City word, and it will apparently be titled ‘River City Girls.’

Expect additional information on the game later this year.

Source

Nintendo Download: 4/18/2019

This week’s Nintendo Download includes the following featured content:

  • Nintendo eShop on Nintendo Switch
    • Super Smash Bros. Ultimate – Version 3.0 – The new playable fighter Joker from the Persona 5 game, the Mementos stage and several Persona series music tracks are available now in the Super Smash Bros. Ultimate game for the Nintendo Switch system for players who own the Super Smash Bros. Ultimate Fighters Pass or purchase Challenger Pack 1*. The free Version 3.0 update for Super Smash Bros. Ultimate is also available now, introducing a newly added Stage Builder feature, new video editing features and the Smash World service for the Nintendo Switch Online smartphone app**. To view a video with more details on Joker, Challenger Pack 1 and Version 3.0, visit https://youtu.be/FmuTGcbu4Kc
    • Mortal Kombat 11 – This latest installment in the critically acclaimed franchise provides a deeper and more personalized experience than ever before. Featuring a roster of new and returning Klassic Fighters, Mortal Kombat’s best-in-class cinematic story mode continues the epic saga over 25 years in the making. Packed to the brim with multiple modes, including the Towers of Time, allowing players to test their skills through various challenges, providing more ways than ever to continue the Mortal Kombat 11 experience. The Mortal Kombat 11game is available April 22.
    • Cuphead – Cuphead is a classic run-and-gun action game heavily focused on boss battles. Inspired by cartoons of the 1930s, the visuals and audio are painstakingly created with the same techniques of the era: traditional hand-drawn cel animation, watercolor backgrounds and original jazz recordings.
    • Katana ZERO – Katana ZERO is a stylish neo-noir action-platformer featuring breakneck action and instant-death combat. Slash, dash and manipulate time to unravel your past in a beautifully brutal acrobatic display.
    • Dragon’s Dogma: Dark Arisen – The action-RPG Dragon’s Dogma: Dark Arisen combines deep combat with the freedom to explore a huge open world. Enter the high-fantasy setting of Gransys, a land where dragons, chimeras and other fabled monsters roam. Choose between three different starter vocations, which you can further develop for a total of nine unique vocations. Use a dynamic combat system to wield devastating skills and magicks to tackle deadly foes. The Dragon’s Dogma: Dark Arisen game is available April 23.

Nintendo eShop sales:

Also new this week in Nintendo eShop on Nintendo Switch:

Source: Nintendo Press Release

Super Heroes Assemble When MARVEL ULTIMATE ALLIANCE 3: The Black Order Launches on July 19

On July 19, the MARVEL ULTIMATE ALLIANCE series returns for the first time in 10 years … and it’s only available on the Nintendo Switch system. In the MARVEL ULTIMATE ALLIANCE 3: The Black Order game, you’ll assemble your ultimate team of Marvel Super Heroes from a huge cast, including the Avengers, Guardians of the Galaxy and X-Men, among many others.

While iconic characters like Iron Man, Wolverine, Spider-Man, Hulk and Captain America are back, newly announced heroes like Black Panther, Deadpool, Spider-Gwen and Doctor Strange also join the action, each with individual abilities or special moves.
 In this new story, Super Heroes unite in a race across iconic locations in the Marvel Universe to find the Infinity Stones before Thanos and The Black Order use them to unleash cosmic chaos. Up to four people can play together in local* or online** co-op, with the ability to drop in and out at any time.
 “MARVEL ULTIMATE ALLIANCE 3: The Black Order brings gamers and Marvel fans together in a new action RPG exclusive to Nintendo Switch,” said Nick Chavez, Nintendo of America’s Senior Vice President of Sales and Marketing. “With a huge cast of Super Heroes to choose from, assembling your ultimate team, strategically combining skills to unleash powerful attacks and preventing galactic devastation with friends has never been more fun or immersive.”
 “Teaming up with Nintendo to bring MARVEL ULITIMATE ALLIANCE 3: The Black Order to the Nintendo Switch system elevates the MARVEL ULTIMATE ALLIANCEseries to even greater heights,” said Jay Ong, Executive Vice President at Marvel Entertainment. “With the ability to play at home or on the go, solo, co-op and online with friends, Marvel fans can save the world from Thanos and high stakes threats in any way they like, anytime, anywhere.”
MARVEL ULTIMATE ALLIANCE 3: The Black Order will hit stores and Nintendo eShop on Nintendo Switch on July 19 at a suggested retail price of $59.99. For more information about the game, visit https://marvelultimatealliance3.nintendo.com

Source: Nintendo PR